Spiff’s Saucer

Maya, Modeling, Hard Surface, High Poly

My high-poly interpretation of the infamous Spaceman Spiff’s red saucer, created as a personal project during winter 2014. I was aiming for a clean, simple, stylish cartoon look, that stays as true as possible to the spirit of the source material while adding a little visual flourish.

The topology is all quads, consisting of 190k tris, smoothed at render time via an approximation node.

Modeled in Maya, rendered in Mental Ray.